/////////////////////////////////////////////////////////////////////////////////////////////////
//
//  Tencent is pleased to support the open source community by making tgfx available.
//
//  Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved.
//
//  Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
//  in compliance with the License. You may obtain a copy of the License at
//
//      https://opensource.org/licenses/BSD-3-Clause
//
//  unless required by applicable law or agreed to in writing, software distributed under the
//  license is distributed on an "as is" basis, without warranties or conditions of any kind,
//  either express or implied. see the license for the specific language governing permissions
//  and limitations under the license.
//
/////////////////////////////////////////////////////////////////////////////////////////////////

#include "GLVertexArrayCreateTask.h"
#include "GLVertexArray.h"

namespace tgfx {
GLVertexArrayCreateTask::GLVertexArrayCreateTask(UniqueKey uniqueKey)
    : ResourceTask(std::move(uniqueKey)) {
}

std::shared_ptr<Resource> GLVertexArrayCreateTask::onMakeResource(Context* context) {
  auto vertexArray = GLVertexArray::Make(context);
  if (vertexArray == nullptr) {
    LOGE("GLVertexArrayCreateTask::onMakeResource() Failed to create the vertex array!");
  }
  return vertexArray;
}
}  // namespace tgfx
